BEGUILER

Descend an infinite dungeon while discovering spells, runes, enemies, and tactics! 

How deep can you go?

Beguiler is a tactical roguelike with a unique spell system:

  • Move to gain spell runes
  • Kill all the monsters to unlock the exit
  • Descend deeper to grow stronger
    • HP is either healed, or max HP is increased
    • New rune slot is added every odd numbered level
    • New runes will be discovered and assigned to movement every even level
    • New spells are discovered as you collect more runes

Beware as the dungeon grows stronger as well...

I hope you have fun, and I sincerely thank you for playing 💖

Development Details

This game was all by myself in 7 days for the 7DRL 2024 challenge!

  • I programmed everything in vanilla JS
  • I made all the sfx with jsfxr
  • I made the music with beepbox

I spent 2 months about an hour a day building a game engine from scratch for the jam. I purposefully only made "generic" roguelike concepts prior to the jam - all the "game" work was done exclusively during the 7 day period.I technically started my jam early morning Monday, but have submitted it midday Sunday.

I purposefully picked and explored a mechanic that I don't believe violates any of the tenants of a "pure" roguelike.

I am especially interested in feedback good or bad about the movement based spell system specifically, but of course I would love any feedback about anything at all 💖

Making games is my passion, thank for your time reading this, and most of all thank you for playing my life's work 🙇‍♂️

- Chris

p.s I wanted to mention that my hero and mentor also worked on a project for 7drl - if you like super fun games that make you happy, please check out his entry here!

Comments

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Video here

Dude this was so fun to watch!

Your feedback was great, and thank you for it 🙇

  • Fly? Long story short this is so you can bump into an enemy without getting hurt - lvl 1 bats fly, and so for people expecting a bump mechanic, they wouldn’t be punished, i.e. you can occupy the same space as another creature without taking damage (but snakes always match your “height” and so you can’t do this to them)
  • Assigned Keys: Absolutely, I’ve gotten this feedback a bunch.
  • Enemy HP progression: This happens on level 10, but progression in general is very weeaak

As you said the game shallowly explores the core mechanic - hopefully I’ll be able to return to this project some day and flesh really flesh it out with meaningful decisions, customization, variety, and story.

Thank you from the bottom of my heart for playing my game <3

Ok, this is great.  Is it a roguelike?  Is it a puzzle game?  Who cares, it just frick'n fun!  And that music sticks in my head like a nasty Velcro mind worm.  Great Job!

Thank you for your kind words! I’m so grateful you played, and so very honored you liked it 🙇🏻‍♂️❤️

I’m so glad the music wasn’t a horrible mistake - I made that in the last few hours of the jam, and then immediately made a mute button just in case 😅

Thank you again, and great jamming with you ❤️