
Beguiler
BEGUILER
Descend an infinite dungeon while discovering spells, runes, enemies, and tactics!
How deep can you go?
Beguiler is a tactical roguelike with a unique spell system:
- Move to gain spell runes
- Kill all the monsters to unlock the exit
- Descend deeper to grow stronger
- HP is either healed, or max HP is increased
- New rune slot is added every odd numbered level
- New runes will be discovered and assigned to movement every even level
- New spells are discovered as you collect more runes
Beware as the dungeon grows stronger as well...
I hope you have fun, and I sincerely thank you for playing 💖
Development Details
This game was all by myself in 7 days for the 7DRL 2024 challenge!
I spent 2 months about an hour a day building a game engine from scratch for the jam. I purposefully only made "generic" roguelike concepts prior to the jam - all the "game" work was done exclusively during the 7 day period.I technically started my jam early morning Monday, but have submitted it midday Sunday.
I purposefully picked and explored a mechanic that I don't believe violates any of the tenants of a "pure" roguelike.
I am especially interested in feedback good or bad about the movement based spell system specifically, but of course I would love any feedback about anything at all 💖
Making games is my passion, thank for your time reading this, and most of all thank you for playing my life's work 🙇♂️
- Chris
p.s I wanted to mention that my hero and mentor also worked on a project for 7drl - if you like super fun games that make you happy, please check out his entry here!
| Updated | 15 days ago |
| Published | 18 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | chreeshendolo |
| Genre | Strategy |
| Tags | 2D, Seven Day Roguelike Challenge, Pixel Art, Roguelike, Tactical |



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