What a wonderful gift that you record your first encounter with our games - I greatly appreciate the over the shoulder experience of watching you figure everything out in real time, so thank you for this 🙇
I’d love to respond to some of the things that you experienced during your playthrough:
I believe Fatigue Points are the cause of most confusion for people, and I’ll try and clarify below.
Green bar is health for the player, Red is health for the enemies, yellow is action points, and blue is fatigue.
You did find a bug, for some reason the enemies and character can sometimes just move a ton 😅
Enemy AI is garbage, and should be improved.
Line of Sight does not exist, but should 😅
It was delightful watching you learn that you can ‘juggle’ weapons to eek out as much damage as possible. This is something I like about the game, and if swapping weapons was more fluid, I think it would be a fun and engaging mechanic.
The game is grindy. However I think a lot can be improved by adding more variety in every sense, variety of enemies, of behavior, of weapons, of environments, of abilities, etc..
QoL - so much clicking to do basic things. Keyboard shortcuts would do a lot here, but also I think more information readily available, maybe a hot bar.
I think you actually figured out FP completely, especially at the end of the video. However for the sake of anyone struggling:
Fatigue Points (FP) are added every time you use a weapon. FP is added to your Action Point cost of most player actions. Moving is 1 + FP per space moved, attacking is whatever the weapons attack is + FP.
So imagine this scenario: A weapon has AP of 1, and FP of 1. The first attack will cost 1 AP (1 AP + 0 FP) and add 1 FP to the player, the second attack will cost 2 AP (1 AP + 1 FP) and add another FP to the player, and the 3rd attack will cost 3 AP (1 AP + 2FP) and add another FP to the player. Finally if the player would like to move at this point, it will cost them 4 AP per space (1 AP + 3FP).
This mechanic has a high cognitive cost because you are often trying to pre-calculate your potential damage output with a weapon, or a combination of weapons. My hope is that some extra attention of information design, along with lots of telegraphing/previewing of costs will allow the player to do less of these calculations on their own, and better intuit what they will be able to do with any given weapon.
Thank you again for this video - if I do end up making a comprehensive update, I’d love to get your take 🙇
← Return to game
Comments
Log in with itch.io to leave a comment.
Might be a bit too complicated I think
What a wonderful gift that you record your first encounter with our games - I greatly appreciate the over the shoulder experience of watching you figure everything out in real time, so thank you for this 🙇
I’d love to respond to some of the things that you experienced during your playthrough:
I think you actually figured out FP completely, especially at the end of the video. However for the sake of anyone struggling: Fatigue Points (FP) are added every time you use a weapon. FP is added to your Action Point cost of most player actions. Moving is 1 + FP per space moved, attacking is whatever the weapons attack is + FP.
So imagine this scenario: A weapon has AP of 1, and FP of 1. The first attack will cost 1 AP (1 AP + 0 FP) and add 1 FP to the player, the second attack will cost 2 AP (1 AP + 1 FP) and add another FP to the player, and the 3rd attack will cost 3 AP (1 AP + 2FP) and add another FP to the player. Finally if the player would like to move at this point, it will cost them 4 AP per space (1 AP + 3FP).
This mechanic has a high cognitive cost because you are often trying to pre-calculate your potential damage output with a weapon, or a combination of weapons. My hope is that some extra attention of information design, along with lots of telegraphing/previewing of costs will allow the player to do less of these calculations on their own, and better intuit what they will be able to do with any given weapon.
Thank you again for this video - if I do end up making a comprehensive update, I’d love to get your take 🙇
Fun game! Thanks for making
Thank you for playing ❤️🙇🏻♂️